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When either configuring image layers or rasterizing another layer type (converting to a bitmap image), you can set compression settings on a layer-by-layer basis. You can configure each layer type according to the supported features described in Table 4-3. This is handy when creating a Flash file from a PSD interface mockup.Īfter you determine the destination of your assets, it’s time to configure each layer’s import settings. Set stage size to same size as Photoshop canvas adjusts the Flash Stage size to match the dimensions of the PSD. Place layers at original position preserves the location of layer elements during the import. Typically, you will convert to layers, but the keyframe option makes it possible to create an animation sequence in PSD layers and automatically import that sequence to a frame-by-frame animation. In the lower-left corner of Figure 4-2, the Convert layers to option specifies that PSD layers are converted to Flash layers or keyframes. When configuring the Import dialog, the first thing to decide is how you want the assets to flow into Flash. Not supported will be applied if the PSD is imported as a flattened bitmap.įigure 4-2. The PSD import dialog, setting properties for a layer of button art
Illustrator cs3 convert raster to vector movie#
Rasterized (converted to bitmap) to Flash bitmaps, transparency is preserved when converted to Bitmap image with editable layer style when imported as a flattened bitmap, underlying layers seen through the transparency will be merged with the image layer.Ĭan be rasterized, converted to vector outlines, or left as an editable text element text on a path must be rasterized to preserve the appearance.Ĭan be rasterized or left as editable paths.Ĭan be separated or converted to movie clips adjacent layers can also be merged during import.Įditability is not supported the objects will be rasterized.Ĭompatible blend modes such as Normal, Darken, Multiply, Lighten, Screen, Hard Light, Difference, and Overlay, for example, are converted to Flash blend modes when Bitmap image with editable layer style is selected incompatible blend modes are not applied, but their appearance can be preserved if rasterizing the layer to bitmap. This can be very helpful if you intend to batch-import several assets at a time. If you don’t plan to use the asset immediately, you can import it to your file’s Library (File→Import→Import to Library). Flash support for native file formats, such as Adobe Photoshop PSD files, includes additional import options that allow the creation of layers and frames based on the structure of the imported file. With an unlocked layer selected in the Timeline, importing a standard graphic file places the imported asset on the Stage, adds it to the active layer and frame, and places it in the Library. You will most likely want to import the file directly to the Stage (File→Import→Import to Stage). Flash then presents the appropriate import dialog based on the chosen file type. Regardless of file format, you need only invoke a menu command and choose one or more files from a standard operating system file browser. For simplicity, however, the import process is initiated the same way for all formats. As the chapter progresses, you’ll see that Flash supports the importing of a wide variety of graphic file formats.